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And, while story elements that allude to the vaults’ true purpose never made it into the final cut of Fallout 2, Van Buren continued to roll with many of the original concepts and several of it's developers went on to make Fallout New Vegas incorporating some of the Van Buren's concepts and ideas.īethesda has never explicitly confirmed how much of the original Black Isle history stands and what’s fan service. Plus there are lots of threads that unravel between all the cancelled content and game prototypes - Black Isle had earlier, canned versions of both Fallout 2 and 3, for example. While some elements are widely accepted as no longer canon, there’s never really been an official verdict, more a case of fans making their own decisions - cut content from Fallout 1 and 2 is considered non-canon, despite crucial parts forming the basis for Bethesda's take on the series, which is considered canon.
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"Cut content from Fallout 1 and 2 is considered non-canon, despite crucial parts forming the basis for Bethesda's take on the series, which is considered canon"ĭespite the references and nods to this original, late 1990s lore, it’s debatable how much of this stuff counts anymore.
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Twin Mother’s, the post-apocalyptic civilisation Vault 29 went on to build, is also mentioned briefly in Fallout: New Vegas. While Van Buren was never released, Vault 29 is where Harold, the tree you meet in Fallout 3’s Oasis, originally came (before he was a mutant tree obviously). The idea being this culture might have a greater chance of survival with less dependence on technology. Van Buren (above), also contained Vault 29, a vault deliberately populated entirely with children to be raised and shaped into a nature-loving, technology-free primitive culture. Investigating old documentation and cut content reveals that the real plan to ‘save’ humanity was to either repopulate the Earth from elitist ranks that considered themselves a pure genetic line, or take them to a new planet in a spaceship. To find out why the vaults were essentially glorified torture boxes you really have to poke around early, and largely lost, lore - specifically the original developer Black Isle Studios’ design documents for Fallout 1 and 2, as well as Van Buren, Black Isle’s codename for its cancelled version of Fallout 3.
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But the actual information and clarification as to why any of this was happening never actually made it into a game. Fallout 3 and Fallout 4 make it clear the vaults are conducting experiments, refer to Vault 76 as one of the ‘control vaults’ and even reference or quote parts of the original 1990s games’ design documents. This is a well known part of Fallout history but its origins have really been lost in the mix and, oddly, it’s never been explicitly stated or explained in the games.
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